Version 0.0.1
Water Ore Building materials Food Colonists Defense towers Shields Credits Water Towers Ore Mines Trade Stations Farm Complex Biospheres Storage Silos

Building costs
Build Water Tower
Building Water Towers increases your water income. Water is an important commodity on this barren rock. Building a Water Tower costs:
Water
Ore
Building Materials
Colonists
Build Ore Mine
Ore Mines gather valuable mineral ores which are needed for trading and creating building materials. Building an Ore Mine costs:
Water
Ore
Building Materials
Colonists
Build Trade Stations
Trade Stations are space ports where traders trade building materials for other resources and earn credits. Building a Trade Station costs:
Water
Ore
Building Materials
Colonists
Build Farm Complex
Colonists need food. Food is generated by huge Farm Complexes which are basically biospheres without the living quarters, filled with hydroponics facililities. Building a Farm Complex costs:
Water
Ore
Building Materials
Colonists
Build Biosphere
Biospheres are heavily shielded buildings in which colonists can survive the otherwise toxic atmosphere of this barren planet. Biospheres are sophisticated buildings so building a Biosphere is a costly business:
Water
Ore
Building Materials
Food
Defense Towers
Defense Towers employ Mass Driver Cannons and Missiles in order to destroy incoming asteroids or enemy attackers. Building a Defense Tower costs:
Water
Ore
Building Materials
Colonists
Shields
Shields are strong energy barriers designed to avert incoming asteroids and enemy weapon's fire. Building a Shield costs:
Water
Ore
Building Materials
Colonists
Storage Silos
Storage Silos are needed to store bigger quantities of resources so you can buy those nifty buildings later on that cost an awful lot of resources. Each silo increases your storage by 100.000 and costs:
Water
Ore
Building Materials
Colonists
Improve Water Towers
By researching better drill bits and more sophisticated drilling techniques you can increase your water output by 3% per research.
Credits1500
Improve Ore Mines
By researching better drill bits and more sophisticated drilling techniques you can increase your ore output by 3% per research.
Credits1500
Improve Trade Stations
With each level of this research your traders become more and more effective in the arts of trading and persuasion, increasing your building materials income by 3% and your credit income by 2% per research.
Credits1500
Improve Farming Gear
With better farming gear your farmers can produce more food. Each improvement increases your food income by 5%.
Credits2500
Improve Biospheres
With smarter architecture and new building techniques you can fit more colonists into a single biosphere. Each level of research increases the number of colonists per biosphere by 1.
Credits3500
Improve Weapon Tech
Stronger weapons will increase your fire power against asteroids and enemies. Each level of research increases your weapon's attack power by 5.
Credits5000
Improve Shield Tech
Energy compression, more sophisticated batteries and stronger force fields increase your shield's power to deflect attacks. Each level of research increases your shields' strength by 10.
Credits8000
Hire Raiders
Hire raiders to go on raids in neighboring planetary systems. They will increase your credit income substantially, however, the more often you hire raiders, the higher the possibility of your system being attacked by enemy raiders as well. Each raid increases your credit income by 5%
Credits2000

Buildings
Research
Credit Options
Infrastructure
Settings

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Note: The savegame functionalities are not yet available. This means that your game is running as long as you keep the tab opened. As soon as you refresh this tab or close it your game is lost. In future versions you will be able to save and load your game.

Changelog

Version 0.0.1
  • released the game with basic features
Welcome to Wastelands
A barren planet. Resources are a rare commodity and hard to come by. Can you make a flourishing, thriving colony out of this barren rock floating in space?

Build water towers, ore mines, farm complexes and trading stations to gather the resources you need to build more biospheres for more colonists. Each biosphere has enough space for 10 colonists and you're going to need a lot of them if this piece of rock is ever going to be a thriving colony.

Each click (5 seconds) resources are being credited to your storage. As you progress further with your colony improvements will become available. Improvements increase the income of resources your facilities generate, however, they come at a price and each improvement costs more than the last one. Improvements cost credits. Credits are earned in the trading posts, where your busy traders trade resources for building materials and earn credits while doing so.